﻿using System;
using System.Collections.Generic;

namespace LoLTimers.DataObjects
{
    [Serializable]
    public class SettingsDataObject
    {
        private List<GameDataObject> _gameDataObjects;
        private List<TimerDataObject> _timerDataObjects;
        private int _updateTimerInterval;

        public int UpdateTimerInterval
        {
            get { return _updateTimerInterval; }
            set { _updateTimerInterval = value; }
        }

        public List<GameDataObject> GameDataObjects
        {
            get { return _gameDataObjects; }
            set { _gameDataObjects = value; }
        }

        public List<TimerDataObject> TimerDataObjects
        {
            get { return _timerDataObjects; }
            set { _timerDataObjects = value; }
        }
    }
}
